Even on the nitro tracks where the kart feels more in scale compared to the tracks, the track design feels relatively tame, I could probably count 2 or 3 tricky sections throughout the 16 track run. It makes the game feel large in comparison to the karts, especially on the retro tracks. Mario Kart Wii's tracks feel bland and overly wide. While I may have my gripes with Mario Kart Double Dash's control system and how the track design actively works against the controls, most of the tracks were still pretty brisk in pace. Third, the tracks often feel too wide for the controls given. In addition, this also lowers the difficulty curve perpetuating the src kiddie myth that wrs are easy to achieve and that anyone can casually get them. On Mario Kart DS's Bowser Castle, the current WR (1'49"876 by Taiga) still loses to Suuper W's TAS time of 1'43"430 by about 6 and a half seconds. With previous entries, there's always something to improve, being that the nature of repetitive MTing always loses time to tool-assisted runs. While you can affect the optimization of your MTs through soft drifting and delay drifting, this massively limits the potential of the game. You instead wait for your MT to charge up, and then you release it. While both of those games had somewhat wonky drifting systems allowing you to abuse the timer system and "manually" charge your MT, Mario Kart Wii possesses no such equivalent. For the first time in Mario Kart's lifetime, you cannot actively charge MTs, instead it uses a timer system similar to that of Super Mario Kart or Mario Kart Super Circuit. Second, the mechanics of the game have been dumbed down, possibly in response to Mario Kart DS's mechanics.
While I do like CTGP, bear in mind that if we're using the base version of other games, it seems fair to use the base version of Mario Kart Wii when comparing it to other karts. And honestly I don't know why.įirst, I feel that many people judge Mario Kart Wii as Mario Kart Wii + CTGP. While 8 Deluxe sometimes gets the hate it rightfully deserves, Mario Kart Wii is more often than not seen as the gold standard of karts. Recently I've come to terms with it being overrated as hell, along with Mario Kart 8 Deluxe. So, what do you think about this "great" game? There's some good ones in there like DK Mountain and Waluigi Stadium, but that's it.Īlso also, the way to unlock some characters and karts is just way too difficult.Īlright, rant over. While programming the distribution, they must've really been in a rush to get home that day.Īlso, the retro tracks are mediocre. I have been hit with red shells, lightning, POW blocks (terrible item by the way), and a blue shell at the same time. Oh, and we haven't even gotten to the worst problem yet. The way you throw items is just so odd and uncomfortable, and same goes for drifting. The controls, in my opinion, are the worst controls in the series. Here's my philosophy: A game can have the best levels ever, but if the controls are terrible, it's no fun. But there's just SO many issues with this game.
I know, it has some of the greatest tracks in Mario Kart history, some of them my favorite tracks of all time, including Coconut Mall, DK Summit, and Maple Treeway. I don't, it's not my favorite, get over it. Look, I get it, some people say this is the best Mario Kart game.
Thankfully, I didn't buy this game, I actually got it for free from my cousin. Not the worst game in the series, but every time I play it, I want to quit after 30-45 minutes. I've been asked this question so much, it's time to turn it into a topic.